This course is broken into two major sections: 3D Modelling and Animation. Students will be introduced to the following elements.
In the Modelling Section Students will explore:
Hard surface Modelling: This will include methods for creating 3D models that resemble objects composed of hard materials such as metal, brick, and stone. This will allow students to create spaceships, cars, buildings, and more.
Organic Modelling: This will include creating objects of organic origin, such as humans, creatures, flora, and fauna. There are many assets that fall into this category.
Sculpting is one of the most important elements of creating organic shapes, allowing the creator to shape a form and a 3D asset into a unique form and to exercise freedom when creating an object. This is part of the organic modelling workflow.
Texture Painting: Perhaps one of the most well-known methods of adding texture or colour to a 3D asset. This method allows the creator to colour directly onto the 3D asset, making it one of the most intuitive ways to create textures on a 3D Asset.
UV Unwrapping: This is a simple concept, but it can become quite complex in practice. Where a 3D Object is marked with seams and its shape is projected onto a 2D image, textures can be applied correctly.
Animation is a concept that can cover many elements in this course. Some of the key areas are:
Key Frame Animation: This is one of the two types of animation. This method uses keyframes as set points in the timeline and allows the computer to calculate the frames between them. Making it easier for the animation.
Lighting: In animation, lighting is a key element that can add or remove from the overall atmosphere of the scene or animation you are trying to create.
Simple showreel: In the course, we will create a simple showreel showcasing the elements we can create to build a portfolio.